The Qludi and the Hot, Hot Sounds of the Lurid Sac
This is a second post of supplementary material for running the fourth Psychedelic Fantasies module, Dreams of the Lurid Sac.
This time it's a whole new monster, the qludi, a specialised form of invasive guided by the mysterious surgeons from beyond the Incisions...
The qludi is a smaller variant of the scrudo, modelled on the adhesive aerial fleebr rather than the bheekl, and used by the surgeons primarily to clarify communication with outlying invasives. It is growing ever more common as the rival explorations progress outwards through the Sac.
Assuming that no allied invasives are present, a qludi will use its calling stalk in combat: if this stalk attack is successful, the blast requires an insufficiently shielded opponent to save or be incapacitated for 1d6 rounds, with a 1 in 3 chance that each invasive component which the victim wears or carries is destroyed; the reordering caused in the victim also permanently reduces one randomly determined attribute by one point.
Qludi: lawful / neutral / chaotic; 90' (30'); 1 HD; AC as chainmail; 1 toolset (1d6) + 1 stalk (special); SV 8+; may fly at double speed
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Rather than adding the qludi to the Sac encounter tables (see Dreams of the Lurid Sac), it could be placed along a line of optimal relay points: 1d3 could be spaced out between each first encounter with an invasive supervised by a given surgeon, other than a pruba, and the chamber holding the source Incision.
As an invasive the qludi is not fully adapted to its environment, requiring approximately one turn to unfurl an opening. However, it is able to ignore the effects of local gravity and similar forces at will and at any time attract or repel any or all forms of matter, as per the standard invasive spells. Surgeon level is 1d10+5, alignment is that of the surgeon, and treasure at destruction is 1d3+1 rolls on the Invasive Components table.